[Narrative] The Great Dynastic Retcon of '25 | [Hobby] What We Do in the Summertime
As our previous transmissions have indicated, I'm having trouble firing my Narrative Forge at the moment.
This never usually happens, I swear! It just transpires that I've made the schoolchild errors of tangling myself in continuity and setting self imposed rules on what does and doesn't "count" and, crucially, doubling up on story beats. (If I had a pound for every time one of my forces was reduced to the fag-end of a defeated evil, skulking around in a derelict spaceship, I could afford the beans with the little sausages in them. Funny that it's happened twice.)
Factor in my innate tendency to play the mooks in a narrative wargaming context (that forever GM energy coming through again), especially if I'm feeling outmatched (that "not very good at 40K" energy coming through again) and it becomes clear that I have a problem with being a deuteragonist. Who are My Dudes? What do they actually want?
I went back to brass takes and started working over the dynasty's fluff. It's been a long time coming, especially since I've realised I muffed the name. (Necron dynasties are named for their founding overlord, not their homeworld: I think I had some Dawn of Lore in my eye there.)
While I was poking through Lexicanum looking for inspiration, gaps in the existing material that I could spackle my way through, and an alternative to Kavadah in the far-flung Pariah Nexus, I found them.
The Nekthyst Dynasty. They're in the galactic west. They're near the "canonical" Firestorm. Their crownworld is a labyrinth of crypts arranged in a way that defies material navigation (and it's called Moebius, because of course it is). Their colours used to be gold and purple, but they went copper and black because they called for help and the Triarchate didn't answer and they've rejected nobility and protocol in favour of sulking for millennia.
What if... a splinter household from the Nekthyst
wanted to make amends, take up the colours, be part of the Infinite
Empire again? That's a faction that Wants Something, and has Something
To Prove, and is Starting From Nothing. That's protagonism, baby! And since I've stumbled face first into their colourscheme, it feels very much like destiny.
Talking this through with m'colleague, it began to fit even more closely. Not only has Kopekh the Shrouded been vanquished by this interfering, shouting monkey-man wearing a bright red fridge, who needs to learn his place - but said Kopekh needs to defeat him honourably, to prove he's not just another Nekthyst mercenary with all the nobility of an unwashed weasel. Merely having the Deathmarks drill Captain Kaine a new and superfluous eye socket from a kilometer away won't do the job. It has to be by superior force of arms, or in a personal duel, or simply by outsmarting and outmaneuvering him. That's personal motivation.
Of course, this does mean Overlord Kopekh can't have died in the recent campaign. Instead, therefore, let miniature be the mother of invention. This is my new Overlord with Translocation Shroud:
Observing the incomplete nature of his physical form, and all that swirling reconstitutive energy, and the funereal cross-armed pose: clearly he's come back wrong, the old resurrection protocol not quite firing fully in the haste to clear orbit and get away from his previous defeat. This is the source of some internal tension between him and his shipmaster, the Royal Warden Teznet the Loyal, who called the retreat ever so slightly too soon.
As a bonus, further research indicates a short story and three Boarding Action scenarios have been published in White Dwarf, starring a Chronomancer from said Nekthyst Dynasty. Guess what else I've painted up in the last fortnight?
I've also painted up another box of Warriors and Scarabs, in the same timeframe it takes to grunt out two Night Lords. This is another reason Necrons are my "proper army" army: they're a lot more accessible for speed painting and that's essential to hook my interest and Get Shit Done.
And finally, m'colleague has found time to repay the various basing services performed by painting up these wrecked vehicle parts on the Reanimator's base.
A productive silly season so far! Club is closed for the summer, and the light and humidity are both right for painting, so there'll be more of this and less of the dice rolling aspect until September or so. I have ten Lychguard and the Void Dragon left in the Necron queue, all the specialists for my Chaos Kill Teams, and the Goliath gang (who need priming). Busy busy.
*GW* dynasties are named after their founding overlord. In actual fact those are just a sad little backwater compared to the many more far more glorious and important dynasties all named after their capital homeworld. Once you spend a four-digit sum on warhams you are entitled to just as much say as GW, dontchaknow.
ReplyDeleteThose schoolchild errors will get you. I've realised lately that I've written myself into a corner by making the schoolchild error of appropriating a cool thing I saw on the internet with no regards to how compatible it was with my own local situation (as it turns out, it's not), as well as the schoolchild error of trying to lock emerging narrative continuity to the same time frame as IRL gameplay.
I'm not sure I'd consider coming back to the same concept to be a bad thing in and of itself - after all, the bulk of my tabletop armies are commanded by golden-hearted valiant heroes who earn the unwavering loyalty of their troops by taking care of them and looking out for their needs and mostly just want to make the world a better place, and I regret absolutely nothing about reusing that concept three times. Disney has its princesses, I have my tabletop heroic good guys.
(I just wish I could get Disney Princess levels of market success from them. With money like that I could afford multiple Forgeworld Mantas)
The takeaway here is to be careful not to overthink things too much - that's one of the greatest schoolchild errors of all.
Also, "Nekthyst? Baby at least buy me dinner first." I'll show myself out...
... I wonder when I passed four digits? It's undoubtedly true that I have, but whether it was before I'd even left school is... best not thought about, really.
DeleteCompatibility errors between The Sources and The Circumstances? Happens to the best of us (as indeed it has). I sympathise with regards to the timeframe issue: it's locations with me, but every small mind finds its hobgoblin in time.
Perhaps we should distinguish emotional concept (the kind of Dudes we like Our Dudes to be) from the ironmongery of situation? There's a common set of traits between my commanders as well (bastards with rules, whose drive might be summed up as "do better than your rotten peers" and who are one bad day away from compromising their ethic with extreme prejudice) but the specific co-ordinates of "defeated army, derelict spaceship, plotting revenge" probably shouldn't be repeated.
And indeed, overthinking is the blight upon us all. I'm happy with where things have ended up. Less innovation, in this case, means a firmer foundation and a sense of direction, and there's a certain symmetry in myself and my colleague both playing splinter groups with a point to prove about honour.
Well if it's happening THAT frequently then you can always resort to having those derelict spaceships drift close enough to one another for the defeated armies aboard them to pool together into an unholy alliance of revenge. Which ironically sounds like exactly the sort of emergent-narrative pretext to have fun with the 6th edition 40k allies matrix that 2013!Von would have liked.
DeleteBut if the latest brain-worms are screaming for where things have ended up then may the most honour-point-proving splinter faction win.
Four digits? I remember those grand old days...
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