[Necromunda] Dome Y'Fenni, Cycle 1
With Y'Fenni's Dome successfully breached and the first cycle of Occupation rumbles successfully slammed, it's high time to resurrect the ol' Underhive Inquirer and semi-successfully synopsise a season of some... sort of... nope, lost control at the end there.
Point is, the chaps have been very keen. At my most optimistic I thought we'd have a couple of no-shows and an early disbanding. Instead, we've had seven battles - more fights than players! - and eight territories changing hands. Our Nomads player has taken it upon himself to prepare the traditional hex map (final battle not shown) (image to be replaced) (no shade, Hedgehog, I'm just excited).
What's Everyone Else Been Up To?
An early declination of challenge by the Squats saw the Nomads off to a flying start, razing the Drinking Hole and burning their fat 240 credits' profit on a Brute before they'd even had to fight a fight!
In our first actual engagements, House Escher did quite cruel things to the Venators to secure the Synth Still (never come between the girls and their drugs) while the Ogryns and Genestealer Cult began their month-long feud over the Refuse Drift.
Week two, and the Eschers stumbled, running face first into the Nomads and ceding control of the Archaeotechnika Hoard. It's fine. I didn't want lasers that set you on fire or radioactive autopistol rounds anyway. Genestealer worship continued to spread as they took on the Squats and took over the Mine Workings. Our Special Correspondent, embedded within the Cult of the Damp Stain, had this to say:
Pika Kard the Aberrant was sent to negotiate in the middle - oh dear! It
could only end one way.
The Squat (Juve) sent to negotiate, upon taking a power pick axe
beating, rolled 11 (Lesson Learned) on the lasting injury table and
walked away from the fight with 3XP!
The mining laser was finally tuned properly and the Cultists could see over the pipes, so the dwarves had no chance.
The stumpies' mesh armour saved them on lots of occasions - but the GSC
kept hitting them and pinning them, if not necessarily wounding them. Drekki kept hiding scared and bottled voluntarily after turn 5 - we all know the wimp wanted to
do it after turn 1.
Nuffin, the cult leader, was a late-comer AGAIN, strolling in on turn 4 to
hog the glory.
And the rebuttal to this libel from Drekki Drekkson, fifty-seventh of his name:
1 - The multi armed freaks don't seem to have a leader at all.
2 - Maybe they do? the silent one with the pick axe didn't seem smart though.
3 - While it is nice to make all your saves, it would also be nice to actually do some damage to someone.
4 - Loosing both champions on the board in short order is painful.
5 - How my juve survived and came away with a decent amount of XP I do not know.
6 - 'munda is harder/easier when stuff gets pinned (Ed. - we, er, may have neglected the "pinning" concept central to the game during our test games)
7 - The leader couldn't be that guy who swanned on at the end and did nothing?
8 - Flamer templates are longer than I thought, which is ace.
These words would prove prophetic going into week three, when a misunderstanding over distribution rights brought said flamer template from the Squats into the Eschers' highly inflammable hairdos, leaving the Squats in charge of the Narco Den. The poor Venators were forced to decline a challenge due to "the 'stances," real life writing the script once again, and so the Ogryns now run the Tech-Bazaar without a fight.
In week four, the final challenge was resolved hours before the cycle closed: a tense tunnel tussle 'twixt Ogryns and Genestealer Cultists. A win for the Ogryns this time, with the 'Stealers forced to bottle and their most expensive fighter, Acolyte Alah Kazam and his mining laser, hauled back through the Ogreton Window as our first captive of the campaign!
The second cycle has just opened for business, with two challenges on the docket already! Venators vs. Ogres, with the Fighting Pit at stake - everyone wants those two free Scummers and +2 Reputation, and who can blame them? Eschers vs. Venators, for the Collapsed Dome, and quite sensibly the Venators declined...
How are the Eschers doing?
After that declined challenge, pretty well - although you wouldn't guess it to look at their Reputation. Losing two games on the trot and not fighting a third will do that for you. It was looking rough for a while there, with four dead gangers after the first two games and no money-spinner territory to help me recover.
Fortunately, I could sell the useless never-fired chem-thrower after its owner died, and my territories helped out too, generating a free Little Sister and enough credits for a Wyld Runner, her pet Phelynx and a bare-bones Death Maiden (thank you Synth Still for making Toxin weapons half price). Some similarly good rolls in the second cycle let me replace my dead Matriarch and Little Sister with their suspiciously similar replacements, and what I'm lacking in killer rep and experience I'm making up for in numbers and toxic trickery.
That isn't to say that none of the girls have learned new tricks. After two miraculous recoveries and one outright win, Evil Annie has the Spring Up skill to go with her Dodge and home-made "Fightin' Jollop." She might just blank an attack entirely, she can automatically recover her first Serious Injury, and on a 2+ she'll be right back on her feet and into the fray.
Smokin' Jo Rudegirl, the survivor of the original champions, has a 2+ BS now, to offset the impact of dual-wielding pistols whilst not able to access the Gunfighter skill. Pow-Pow, my Wyld Runner, has picked up a 4+ BS and some toxin arrows, and has her eye on the shotgun sitting in my stash (that's if one-eyed Gang Sister Jenna VV doesn't level to Specialist and grab it first).
Finally, there's still one shot of Concentrated, Maiming "Ogre-Kill" custom chem kicking around, which I've handed to new Champion Jakki Spring-Heels in preparation for my next run-in with high-T opposition like the Ogryns, Squats or that damned dune bug.
More on this as details emerge...


Old School. Love it.
ReplyDeleteAin't no school like it!
DeleteDear Underhive Inquirer,
ReplyDeleteI felt compelled to write in response to your recent coverage of the Y'fenni Dome sector. I've been a part of the Y'fenni community now for over 120 work cycles now and I have to say it's been left an absolute disgrace, the whole dome has completely gone to the sump.
I remember when the time was people here felt safe to walk across the gantryways at night, and neighbours looked out for their families as the God Emperor intended. Children were well-behaved diligent workers and menfolk could be real menfolk. The streets and walkways were kept clean.
Nowdays good citizens huddle in their hab-dorms while the walkways are filled with the most appalling and revolting display of degenerate filth you can imagine! Abhumans openly cavorting with those disgusting xenos lovers! It makes me sick I tell you. No respect for community or the Emperor's true word the lot of them!
I hoped that the recent entitlement to one of the Hive's upper houses might restore some sense of decency to the community, but instead they've failed to stop those filthy disgusting nomads from coming inside our hive dome, taking our jobs, corrupting our impressionable girls and burning down our cherished landmarks and public houses, it's shameful! What's more, instead of restoring proper order they've let the streets be filled with these horrid wretched forlorn strumpets who terrorise the good citizenry with sickening displays and have no respect for anyone! I even suspect they might be connected to the plague of filthy drugs that's sweeping through the dome.
Why hasn't Helmawr done something about this! On behalf of all the good pure citizenry of Y'fenni I beseech our noble lords to dispatch some Arbite Enforcers down to the dome to restore proper order! We also call out in desperate need for missionaries and confessors to cleanse the dome of this plague of sin and scrub our undeserving souls clean so that we might once again rejoice in the faith of His Almighty Emperor our lord and saviour.
Faithfully,
M. Gustav
Sieur Gustav,
DeleteThe editorial team of the Inquirer share your concerns regarding the long-term future of Dom Y'Fenni if these beetle-fancying destructonauts are allowed to continue their rampage unchecked. With the Aranthian crisis now suppressed, we anxiously await a response to the unlaw and disorder we have seen erupt across the Hives during recent months. In the absence of a formal response from the Lord Governor's office, we can only advise you toil, strive, and pray.
Yours,
I. Yeh, Editor-In Chief
Dear Underhive Inquirer,
ReplyDeleteI wished to write in response to your recent coverage of the state of things in the Y'fenni Dome sector. I've been living in Y'fenni for my whole life, and it was most exciting to see my home get featured in the headlines!
The sorry state of the dome is an absolute tragedy, these days everyone I've talked to goes to their ash mattress each shift-end scared for their life from the constant gun battles between the various genome-adjacent communities and the instigators from that dangerous and violent damp stain church.
The house Escher party has done their best, but I and my fellow citizens are concerned they may not have the means to properly restore the community on their own. As I see it, almost all the faults plaguing our community come from needless competition and scarcity, brought on by political damage to the hive's governing institutions. Sensible government policies that focus on providing for the common good of the community could go a long way to alleviate the gang tensions by raising more citizens out of poverty.
I've heard talk about a mysterious new power dealing with the upstanding Helmawr government and involved in supplying them with advanced technology from off-world, sourced somewhere far far to the galactic east.
All the research I've been able to do suggests that there's probably plenty more assistance this power might be willing to provide, and if the ruling powers could make further agreements with them I feel confident that the benefits would trickle down through the whole hive, including our own blessed little dome.
On behalf of all the honest hard-working citizenry of Y'fenni I would like to beseech our noble lords to pursue further cooperation with this power as much as within their means, so that we can provide for them even more.
- K.
Sieur K.,
DeleteWhile off-world trade is the lifeblood of the Necromundan economy and, indeed, we at the Inquirer remain eternally grateful that the annual gift of one small aubergine from the Lord Governor's office has now been reinstated, we are of the opinion that Necromundan problems demand Necromundan solutions.
We hope that by the end of the next cycle, we are able to confirm rumours that House Goliath has sponsored the Broken Fists bounty hunter consortium, and that Houses Cawdor and Delaque have formally disputed the claim of House Escher to Dom Y'Fenni and will dispatch paramilitary representatives to resolve the matter according to Necromundan law and Necromundan custom.
Yours,
I. Yeh, Editor-In-Chief
But OOC:
ReplyDeleteWhat a comeback! I was starting to get quite worried for the girls after their last couple of games but it sounds like they've managed to turn things around nicely. They also strike me as the sort to not give a damn about their bad reputation anyway.
It's funny how these things can take on a life of their own sometimes. I first started floating 2004hammer games around some years ago thinking I would get maybe one or two every few months, but then they grew into a dedicated little local group and then spread to another one on the other side of town, and now there's another retrogaming group that's emerged on the *other* other side of town too that's made contact.
It's true what they say, if you build it they will come..
I know, right? The thing is, all the fatalities inflicted thus far have been either ON the Eschers, or BY the Eschers: we may not be coming out on top, but we're leaving broken men beneath us, and that's the way we like it. I may be smirking on the other side of my face this time next week after I face down the Damp Stain, but then again, they have a big juicy target in that Aberrant, and I have just the chem for those...
DeleteIf you build it, they will come. Truer words never spoken, and I've been saying as much to everyone who laments that their own Necromunda efforts don't take off. Sometimes you have to plant the seed and leave it for a bit until the right people come along, but when they do...