[Necromunda] Dome Y'Fenni, Cycle 2
(A Dominion campaign doesn't have a "winner" per se - instead there are five "best at X" categories: enemy fighters taken OOA, battles fought, total wealth, total Reputation, and territories taken. At last count, Bad Heir Day were slightly ahead of the Ogryns in kills, but who knows how long that'll last? As an aside, if I'd bothered to look up this structure before getting into the game, I'd have rolled in with Enforcers and put the sixth Triumph on the table. Everyone gets a prize, even if it's the Ogryns who decide which one they want most.)
For our final month we've done a bit of Downtime, where I've made a small act of arbitration. (I'm a very "soft touch" kind of organiser when it comes to these things, more "take the temperature of the room and then make appropriate calls" than "my way or the high way, scummer".)
The two gangs who were furthest behind - the luckless Venators and the inept Squats - had their pick of unoccupied territories in a "free" occupation round to bring them up to speed. This is why the Venators can now turn the lights off across the whole dome, and the Squats have a smelting pit to go with their assorted underground activities. Furthermore, only the bottom three gangs, i.e. the law-abiding ones, got the extra 250 credits, as the outlaws were already all over 2000 rating at the end of the second month.
I spent mine on armoured undersuits, photon flash grenades, hotshot laser packs and gunsights. I have enough girlies in the crew - what I need is S4 weapons to put the wounds on Squats, and flash bombs to keep things tougher than Squats out of action while I try to poison them.
There was a period in which I was tempted to spend them on an Aberrant and Psychic Familiar instead, with 40 in the bank for Evil Annie to become Uncanny Annie and grab herself a new Magus-based model after the next game. After the complete non-starter of a game with the Damp Stain, it was very tempting to just take the knee and accept my 'stealer snogs. I didn't think one big hefty Champion would really solve my problems, though, and also there's a certain pride in being the only proper House gang in the group.
This might not be the case next time. Yes, the keeners are already talking about next time! A fresh start with fresh Wasteland gangs, although the same actual models can be used if people are happy with where they are. 1400 credits, of which 400 must be spent on vehicles, vehicle crew, or mounts for fighters who are neither vehicles nor vehicle crew. We have whispers of more, different looking Nomads, plus Delaques, Van Saar and/or Cawdor. The Ogryns are staying on the board, as are the Squats, because "bad at rules" Kraken has barely grasped the stuff he has.
(Incidentally, not to publicly shame my good friend or anything, but after weeks of argy-bargy over the Narco Den it's become clear he doesn't even know what it does, and has in fact been playing the first two cycles as if he had the Synth Still, which is the one I have. I'm almost annoyed.)
Me, I'm either sticking with the Eschers (I'd only need a Cutter or two, those jetbikes are expensive) or finishing the Goliaths (where some unpleasant activities involving the Truck and Gene-Smithing have suggested themselves). Depends how much I think I need T5 Gangers next season, I suppose.
But before we get there, there's the small matter of hostile Takeovers!
What's Everyone Up To?
The Damp Stain ran their Rescue operation against the Ogryns as well, and did successfully recover their missing Acolyte, as well as capturing Big Steve himself... only to have to return him immediately as we were about to enter Downtime.
Post-Downtime we've only had one game on the board, because someone had a chronic fatigue flare and couldn't make the club meet at the weekend (it was me). The Ogryns saw off a joint Settlement Raid from the Venators and Nomads, keeping control of their Tunnels and sustaining the dual-infiltrating storm-welder zap behaviour that's seen them outperform two out of three regular opponents.
Kraken and I continue to avoid the Ogryn in the room. I offered him a straight swap - my money-spinner Collapsed Dome for the Narco Den he didn't even know he had. Apparently, me wanting something is enough to make him hold onto it, so fine, he's coming round mine so my gang can go round his and kick the Squats in the shins until they give us our damn drug shop.
The Privateers will also have to see off the Damp Stain, who are coming at them from the opposite direction, intent on taking over the Mine Workings. Perhaps Pastor Nuffin Upmisleev and Evil Annie will still come to an arrangement, shaking hands over a four-foot grave?
Then it's on to the last hurrah. I had a couple of dormant ideas for this, but the player base seems keen on giving Big Steev what for, come what may, and has rallied around "The Last Round" - a bar fight scenario in which the Ogryns, boozing it up on their throne of skulls, are bushwhacked by the best of the rest from any other gang who want to show up.
What a bunch of lads these players are. I'm allowing it, of course I am, it saves me making a decision and I can always - that is to say, I will of course honour any on-the-spot tactical arrangements to deal with the lumbering menace, lest we all spend the rest of our days arguing about which one of us is, in fact, Stevicus.
This? Oh, don't mind this. It's just, you know. Stuff in a jar.
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| Post Imperial Womens' Day hangovers notwithstanding, they're ready to go. |
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Dear Underhive Inquirer,
ReplyDeleteI am again compelled to write in response to your ongoing coverage of the Y'fenni Dome sector. The state of affairs in the dome has completely deteriorated and is an absolute disgrace to the good community and our fine hive city.
Why is no-one doing anything about the plague of revolting filthy ash nomads coming straight over the hive perimeter unchecked? We good honest working folk huddle in the cold chem-leaking alleyways while these vermin are given all the most pristine well-furbished hab blocks to enjoy as they please while they take all our jobs and lure away our impressionable virtuous girls. And what do the blighters do in return? Burn the very dome they infest to the ground that's what! Pests the whole lot of them! Someone ought to give them a taste of their own medicine and burn them all out of the dome for good.
And that is to say nothing of course of the sickening parade of mutant abominations choking the life out of our dome like a cancer. Ogryns, Squats, and even those vile cultists have to be afflicted with some terrible corruption of body and soul to be preaching over their horrifying blasphemy of a four-armed god. Such a DISGUSTING insult to our sweet and noble God Emperor and the purity of the human species made in His image is UTTERLY UNFORGIVABLE and not a single one of those wretched abominations should be allowed to blight our good simple community with their lives.
Why has House Escher not done something about all of this! They claim ownership of the dome, yet their appointed representatives just sit idle while their daughters terrorise the streets with obscene displays of immodesty and immorality! And the dirty poisonous drugs still continue to pollute our honest hardworking community without end!
On behalf of all the good dilligent souls still left in Y'fenni Dome I beseech our fathers of His Emperor's most glorious Ecclesiarchy to act! We wail with all our breath for the firm hand of proper discipline! Our souls scream out for deserved punishment to redeem us of this curse of sin! We desperately plead for missionaries and confessors to come to the dome, and for His most beauteous Sorroritas to lead the Frateris Militia in a true and righteous pogrom to sweep away this disease with fire and sword! Deliver us from this evil and save our souls before it is too late!
Faithfully,
M. Gustav
M. Gustav,
DeleteOn this occasion the management of the Inquirer finds itself in full accord. We approached "Evil Annie" for comment, and were told in no uncertain terms that her facility produces legitimate medicinal and stimulant substances and any narco dealing was the fault of "those krukking squat land pirates." We remain unsatisfied, and have petitioned House Cawdor and regional Palanite command to instigate a purge.
Yrs,
Yeh, Io (Editor)
Dear Underhive Inquirer,
ReplyDeleteThe more I learn about the trouble befalling my native Y'fenni Dome the more convinced I am that the root of all this strife is in disunity at the political and community level. For too long we've been pitted against one another in competition, resulting in wasted resources and artificial scarcity.
I've been reading some very compelling independent literature lately that has really opened my eyes to the power of unified collective action. We all have unique talents, knowledge and skills that can fit together like a puzzle to solve any problem when we're all working together for the greater good.
Take the stand-off between the local Escher party and the local space dwarf populace. At present one faction controls chemical synthesis infrastructure while the other holds the primary means of distribution. On their own each of these assets has negligible value, but if the two factions were to come together in an alliance they could put them together to form the basis of a home-grown chemical industry that would provide a brand new stream of revenue and jobs for the local community.
There's all sorts of examples like this. The very same partnership could see some of those chemicals put to use in refining and purifying the ores smelted in the local metal works, further improving productivity. And if the local Venator party were also included then new fuels could be made and put to use providing additional energy from the local generatorium. And a collective security response would effectively contain that deeply problematic damp stain hate movement.
I've been talking with some of the local workers around this and we've started putting out informative pamphlets where we can. We're going to organise some meetings later in the cycle where ordinary underhivers can learn literacy and where we can discuss ways to work together to uplift the dome ourselves, and I urge everyone who can to come. We all have our unique talents, skills and knowledge to bring to the table.
If we can just put aside our surface differences, come together and collectivise the means of production for the common good, we can turn around this dome's fortunes for good, and who knows maybe even improve the whole hive one day.
- K.
K.,
DeleteDuring our exclusive one-to-one chat with "Evil Annie," during which she made repeated appeals for "these meatbrains to just ruttin' cooperate," she revealed that a legitimate exchange had been proposed to the Drekkson prospector clan. The proposal would have seen medicinal, stimulant and narcotic production and distribution concentrated in the hands of the Escher delegation, and the expertise of the Drekksons aligned with re-opening the collapsed Shaft 4042, improving commercial prospects through uphive access. Similar entreaties to the Broken Fist Venator organisation transferred generatorium facilities to their control as compensation for the assassination of Boss Sanchez earlier in Cycle 26.42.
From this, we discern the spirit of cooperation is alive and well in at least some of Y'Fenni's public figures. However, the Inquirer remains dubious that literacy among the underclasses of the underhive will solve much of anything. While we are in no place to doubt the written word, the current ratio of literate to illiterate underhivers allows the transmission of information through oral means in domestic or paradomestic gatherings: those who read relay the Truth to those who cannot. In the immortal words of our esteemed editor's grandfather, Ionotan Yeh V, "if it ain't broke, don't break it, now pass the Second Best."
So say we all.
Yeh, Io. (Editor)
Inquiring about job listing #3 in last edition of Inquirer.
ReplyDeleteSkilled driver, part-time bounty hunter and speed demon in search of new employment. Experience in large and small rides. Have escaped over a dozen high-speed pursuits. Can drive stick.
Stop in at The Bolt Hole and ask for Liz. Drives good, gets good snakks. Steev no eat Liz and will drive Steev fastest.
- Lightning Liz